#ifndef GAMETD_AXEBULLET_H
#define GAMETD_AXEBULLET_H

#include "Bullet.h"

class AxeBullet : public Bullet {
public:
    AxeBullet();
    ~AxeBullet() = default;
    void OnCollide(Enemy *enemy) override;

};


#endif // GAMETD_AXEBULLET_H
